Path Tracing mode is now only accessible on RTX 4000 series and above. This decision stems from the fact that this mode demands too much from any other cards lacking frame generation capabilities.
Importantly, activating Path Tracing mode now automatically enables Frame Generation and DLSS Performance for upscaling. This integration is the only viable method to efficiently run this mode, as operating without it is not feasible.
RTXDI has been removed from the options and is now exclusively integrated with Path Tracing mode.
The shadow selection option has been removed to prevent performance issues associated with using anything other than Virtual Shadow Maps.
Ultra settings for shadows and Lumen are optimized to be less resource-intensive.
Furthermore, I have eliminated certain options such as Lumen Trace and Lumen High Poly Trace, which were deemed unnecessary and could cause potential issues.
These adjustments are designed to enhance overall performance and ensure a more fluid gameplay experience. I value your feedback and am committed to making continuous improvements based on your input.
Changed files in this update