Dear Spell Disk community,
The Version 1.0 has arrived! Spell Disk has officially transitioned from Early Access to Version 1.0. We are pleased to deliver V1.0 right on schedule without unexpected delays. To celebrate this milestone, we're offering a special launch discount of 25%!
https://store.steampowered.com/app/2292060/Spell_Disk/
You can view [this post] to check the brief summary of progress and the changes made during Early Access. As stated in the linked post, this update is not the end of Spell Disk development. We'll keep working on Spell Disk to further improve the game and bring new updates and features in the future.
We're thrilled about what we have been able to achieve today with your continued support and feedback. We sincerely thank all the players who helped us develop the game during the Early Access phase of Spell Disk.
V1.0 PATCH NOTES:
- Story element of the game has been added and improved.
- Added Rampage Mode. To unlock rampage mode, you must defeat the Dungeon Architect three times. Please do note that even if you've defeated the boss before in previous versions, you'll have to defeat the Dungeon Architect again as story progression is separate from "defeat Dungeon Architect" count.
- Added new enemies and bosses.
- Added a new weapon, a new outfit and a new accessory.
- Added new Survivor map: Lavaland.
- Added new classes in the Survivor Mode.
- Added new achievements.
Changes and fixes:
- Changed the BGM of the game result screen to short drum rolls or jingles. The previous BGM was somewhat disruptive, so it was adjusted to fit the narrative of the game.
- Added UI sound feedback on various parts of the game.
- Loading scenes or cutscenes no longer count toward the total run time.
- Improved the control of the Wardrobe, Memory gem, and other interactable objects by adjusting its sensitivity.
- Adjusted the game button sizes in various places.
- Fixed an issue where old item highlight systems appeared.
- The amount of minions on boss level has been adjusted.
- The stun duration for Assassin captain's dagger has been significantly reduced.
- The stun duration for Archer's arrow has been reduced.
- Fixed the wave pattern from the Construct bosses. Dahsing used to immediately disable the collider for the wave. Now, exiting dash state will re-enable the colliders. The Constructs will no longer throw three consecutive waves as an adjustment to this fix.
- Minor balance adjustment for enemy health and damage.
- Optimization of enemy attack objects.
- Bunny outfit will work with Dash Duration disks.
- Significantly increased the mana reward for Mushroom Hat accessory.
- Serpent Mask accessory provides movement speed buff at the end of dash. Also, players no longer take damage from the spawned spike traps. However, the spikes will stun the players for a short duration.
- Librarian bag artifact has been fixed to apply damage buff to weapon spell. Also, Librarian bag's value has been adjusted.
- Added an interaction with Alchemist Box artifact's potions and Shield Potion artifact.
- Fixed an issue where a player's image lingered across game scenes. Certain artifacts weren't properly handling its visual effect and left an indestructible player-image effect on certain game positions.
- Increased the distance requirement for Soulbind Armor artifact.
- Fixed Poison Flask artifact.
- Fixed the rare pathfinding issues in the lobby (Root Chamber, Tree Branch Chamber, Architect Chamber).
- Fixed various minor bugs that produced internal error messages.
- Fixed some issues with the Achievement.
Changed files in this update