Hello Agents! (◕‿◕✿)
Here with an extra spicy update for you. Work has been beatin’ my ass lately, but I finally eked out some time to get this done. A special thanks to everyone who left a review since the last patch. And as always, join the discord! to meet your fellow agents and get some help unlocking the new secret class.
Anyway, here are the notes.
Notes
- Added a new secret class with 4 new perks, 6 new skills, and a new core mechanic. This class is a weird one and might need some buffs, but I’ve had lots of fun toying around with it. Expect to see some new skills added between now and release too!
- Added new damage feedback effects. Player UI will now shake proportionally to damage taken, and enemy bodies will flash when taking damage. I know some players can find stuff like this grating, so you can turn it off in the new Gameplay VFX section of the Gameplay settings.
- Added some new daemon-y encounters around the apartment.
- Fixed several spelling mistakes across dialogue and alert messages.
- Fixed an issue with the pulsating heart enemy’s shader.
- Fixed a bug preventing squirmy from appearing in prism missions. I think I fixed it anyway, couldn’t recreate it but I suspect I found the issue.
- Fixed several issues that had audio fading out where it was not supposed to be.
That’s it for this update! I’ve started working on the final bit of main story content before 1.0 releases. I’ve also got some short-term changes planned for legendary items, new overlord attacks, and more incorporation of the secret new core mechanic.
Changed files in this update