VEIN 0.010 is now live. Check the summary video below:
Changes/Additions
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Town of Saranac is mostly done except for a couple large buildings. Exteriors are done. Interiors WIP.
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Entirely new custom networking system (should let people host servers/play with friends effortlessly) + p2p networking
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Add spatial VOIP! (press V)
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Ambulance vehicle
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Police car vehicle
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Player groups system - you can now group up with friends to see who's online, get a chat tag, etc.
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Add new character movement system, should be lag-free or close to it in multiplayer
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Rewrote construction snap system, should be a bit more accurate to windows/doors
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Buildings decay/get dirty visibly over ingame years
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Add some character creation preset props that change as you customize your character
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Add bloodlust uniqueness: only lose stress by killing stuff
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Add firearm attachment system (right now only suppressors)
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You now ragdoll when unconscious
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Add a bunch of new stat perks
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Add weapon attachments, just a suppressor for now
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Chopped trees now fall appropriately instead of in a random direction
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Add tire pressure, flat tires (affects camera in a vehicle + can pull to one side while driving)
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You can pull out the school bus stop sign
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Car batteries now display their charge in the vehicle UI
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Better gamepad controls for everything
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Add ability to send items directly to the UC in case they are too heavy
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Car part repair requirements filled out
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Some vehicles now display your hands on the wheel in third person & first person
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Way better networking of persistent decals, persistent corpses, and power grid
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TV now syncs in multiplayer
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Add TV panel, ability to change TV volume
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Modify bloom post processing to be less intense
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Close map, admin menu, emote menu, containers with more keyboard shortcuts
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Connecting to a friend with a passworded server through Steam prompts for a password
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Add CRT effect to CRT monitors/TVs
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Add analog wall clocks that function properly
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Some containers now have a weight limit
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Scoreboard is now sticky on screen; add social, mute buttons
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You can now drag unconscious/dead players/zombies/npcs
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Tweak the center of mass of many vehicles (makes them less easy to flip)
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Schematics can now unlock build objects
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Servers now display ping and current map in the server browser
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Changed the workbench and stove UI to be a bit more horizontal than vertical
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Thunder is now muffled indoors
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You can now select how long you want to sleep, in hours
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Replace a bunch of clothing placeholders with actual art
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Increase handbrake friction
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Decrease how fast lights burn out significantly
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Organize gameplay section in settings menu
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Settings menu is now localizable
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Update all non-English languages
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Blood now washes away in rain
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Increase the speed you dry off from wetness
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If a UC is built inside a building, it will now cover the entire building + an area around it
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TV has a larger radius of effect for de-stress
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Fortification built garage doors can now open like garage doors
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You can no longer push vehicles while on/in them
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Add destruction effects to all doors, some more furniture destruction effects
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Corn, ferns etc now move when you walk through them
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Being 100% tired now causes pain
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You can now drain/empty sinks/tubs
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Dragging and dropping now highlights things you can craft together in the inventory
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Add sleepwalker uniqueness, wake up in a random (unoccupied) bed when you sleep
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Add missing mosin to the farm
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Add UI scale setting
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Add birds that you can shoot out of the sky
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Running through bushes now makes a sound
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Add a visualizer to UCs that displays the owned area when building
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You can now turn off electronic items like cell phones
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When inserting a battery into an electronic item you can now specify which battery to use
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Add chatbox filters
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Add small disclaimer to multiplayer in the main menu because stuff still desyncs a bit
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Camera now rotates with you while in a vehicle
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Throwing items is now a chargeable meter; when at 100% you gain tiredness
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Add the ability to show and hide clothes for roleplaying purposes
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You are now safe from taking damage when exiting a vehicle, when on a vehicle, etc.
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The campervan stove now is functional
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Add a thermometer item, which is now needed to see the exact temperature
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Separate HUD temperature into body temperature and world temperature
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Add ability to flip door locks (take them out then reverse the direction)
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Weak flashlight is now powered by cell phones/GPSes - without power, no weak flashlight
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Make nights slightly darker
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When a use option on an item is disabled, add a tooltip telling you why
Major Fixes
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Fixed doors being built on top of each other and behaving strangely
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Fix vehicles starting with an empty battery
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Fix vehicles not saving their positions
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Fix bed sleep spawnpoints not saving
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Fix broken car batteries functioning fine
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Fix gamepad scrolling too fast through use options
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Fix attaching locks to stuff in multiplayer
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Fix persistent corpses not saving appropriately
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Fix F10 help menu crashing sometimes
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Fix not being able to fill gas tanks in multiplayer
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Fix disabled reason not showing in item selection UI sometimes
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Fix persistent corpses being invisible sometimes
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Fix vehicle passengers becoming invisible sometimes in multiplayer
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Fix flies appearing around all lights all the time instead of just when the light is on
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Fix lights exploding when you get close to them on dedicated servers
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Fix some soundscape problems (not playing indoors or in vehicles), turn down river volume
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Fix car alarms not syncing properly
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Fix getting rotated when getting into a chair/vehicle that has a weird rotation
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Fix entering water making vehicle passengers pop outside of the vehicle
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Fix zombie mouths being too clean, eww
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Fix admin menu spawning the wrong items when a filter was applied
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Fix some blurry UI textures
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Fix listen server hosts not showing them looking up and down in vehicles
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Fix vehicles maintaining throttle, turn, etc. inputs when you die
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Fix some conditions not removing at 0%
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Fix snow, rain appearing on the underside of barn roofs
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Fix power grid state not saving
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Fix illnesses not saving
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Fix usable subtitle not updating (e.g. not refreshing a stat value)
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Fix some clothes not being marked as placeholder
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Fix some stat differences being the incorrect color in equippable item inventory UI
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Fix helicopter not syncing to anyone
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Fix notifications sometimes getting stuck on your screen
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Fix computers always showing 'stations' header even when not at a substation
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Fix some conditions not removing when you sleep (e.g. well fed etc)
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Fix farm clothing chest not having clothes
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Fix structures not decaying
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Fix insulated flask starting full of air
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Fix workbenches sometimes having phantom result items still in them
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Fix thunder not being affected by volume sliders
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Fix farm having incorrect tool types/tools that don't exist anymore
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Fix some firearm animation issues
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Fix weather effects sometimes just vanishing when you move
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Fix water filter eating containers
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Fix decals looking weirdly thick on some vertical surfaces
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Fix farm vehicles sometimes being locked, alarmed, etc.
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Fix Sokudo Commute not being usable in first person
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Fix car motor oil being classified as a beverage in the inventory (that's just your opinion though)
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Fix melee not hitting crawling zombies
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Fix not being able to e.g. run over zombies in headshot-only mode
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Fix some destructible stuff changing color when destroyed
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Reduce RAM usage on dedicated servers a bit
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Fix clocks displaying month 13 when it's December
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Fix some items having a health bar on the HUD
Changed files in this update