Hello Survivors,
We have a patch for you today that addresses a number of different issues with the game. We’ve also done a weapon balance pass, increasing the strength of some under-appreciated tools of destruction. Balancing weapons is a continuous task throughout development, so if you feel like your favorite weapon is still lacking some oomph, stay tuned.
Improvements & Fixes:
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Improved the Overclock UI communication
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UI adjustments for steam deck (in an effort to get Steam Deck Verified)
- Fixed overlapping biome goal text on pause screen
- Fixed class button overlap
- Fixed too big weapon icon on class mod page
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Made status effect damage numbers more legible (they now animate differently from the rest)
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Potential fix to save games being reset after a game crash
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Typo fixes in source language
Weapon balance:
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All status effects:
- Changed tick time from 1 to 0.5. This means that elemental effects stack up and trigger their damage faster, but also fall off faster. This is a buff to all status effect weapons
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CRSPR Flamethrower:
- Increased rotation speed slightly
- Increased the amount of burn stacks applied
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Zhukov NUK17:
- Increased reload speed
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Subata 120:
- Increased reload speed
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“Bulldog” Heavy Revolver:
- Increased damage, reload speed and range
- Reduced fire rate slightly
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Cryo Cannon:
- Increased amount of Cryo stacks applied
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Corrosive Sludge Pump:
- Increased status effects stacks on impact
- Decreased status effects stacks on ground zone
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Krakatoa Sentinel:
- Reduced the amount of burn stacks
- (With the changed tick rate for all status effects, the Krakatoa Sentinel has overall been buffed)
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Neurotoxin Grenade
- Increased initial damage and amount of corrosive stacks applied
Changed files in this update