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Update notes via Steam Community
Yay! KOTCL won't be the same anymore.
So get ready for a big update🙂

Let's go!

Changes of the balance and gameplay


🔸 Added version control for the current run (if the run was started in a different version of the game, a recommendation to start a new one will appear when trying to continue)
🔸 Added Tutorial at the beginning of the game
🔸 Biomes’ maps were changed: Story mode became more story-driven, the overall run time shortened
🔸Added icons of event designation (after the first visit to the event in the next races the corresponding icon will be visible on the map)
🔸 Added 2 new sets: Demonic and Bandit
🔸 Bjorn has 1 less Draw
🔸 Vanadis’ Survivor class set has been changed
🔸 Persival’s Golddigger class set has been changed
🔸 Troll items are not considered as set anymore
🔸 Disabled setting of weights in free run
🔸 Glossary. But be warned, it is still in the process of finalization, so it may not always work correctly
🔸 Event log is available, which accompanies the player during the whole run. The log contains brief descriptions of the events attended and what happened. It is designed to help players keep track of key moments, plot reveals, and important points. The event log displays information pertaining to a specific biome
🔸 Significant improvements have been made to the visual display system for combat effects. We paid special attention to eliminating the problem of non-obviousness, which was mentioned by players in their suggestions and during the streamings
Previously, only icons were used to display buffs and debuffs, but they were too small. We have expanded the range of visual elements that help players better understand the current state of events in battle. Now during the battle you will see a text line that will gradually disappear, as well as clear visual effects. In addition, familiar icons have been given extra emphasis when appearing at the start of battle to make it easier for players to navigate
🔸 Most events have received long-awaited development. If you notice discrepancies, such as missing buttons or mixed-up dialogues, or if something seems illogical, please report it.

Changes in decks


Added new sprites for Vanadis’ deck

🔸 Look into Future
🔸 Mighty Pet
🔸 Fox Trap
🔸 Ember (for pet)
🔸 Ember (for Vanadis)
🔸 Dangerous Concentration
🔸 Bitter Pill
🔸 Embrace of Flame
🔸 Shackles of Ice
🔸 Burning Man
🔸 BurningMan (for pet)
🔸 The Cost of Providence
🔸 The Power of Providence
🔸 Bone Shot
🔸 Sacrifice to the Spirits
🔸 The Power of the Spirits
🔸 Critical Limit
🔸 At the Limit of Strength
🔸 Annoying Ant
🔸 Sour Ant
🔸 Sacrifice the pet
🔸 Sacrifice Yourself
🔸 Last Chance
🔸 Knowledge of War
🔸 Knowledge of Peace
🔸 Examine Shortcomings
🔸 Examine Advantages
🔸 Deep Freeze
🔸 Emergency Defrost
🔸 Return
🔸 Ice Pick
🔸 Scatter the Ashes
🔸 Take a Bite
🔸 Best Defense
🔸 Tactics
🔸 Bite Hands
🔸 Reinforcing Attack
🔸 Penetrating Attack

Added new sprites for biomes’ cards

🔸 Drain The Juices
🔸 Forest Breeze
🔸 Boost
🔸 Reconnaissance
🔸 Drain Strength
🔸 Supply
🔸 Golden Scales
🔸 Insatiability
🔸 Resistance Is Futile
🔸 Plague Priest
🔸 Sepsis
🔸 Blow Of The Cursed
🔸 On The Edge Of Survival
🔸 Cursed Immunity
🔸 Core Stabilization
🔸 All In
🔸 Inner Reserves
🔸 Self-Destruction
🔸 Hedgehog
🔸 Hedgehog’s Agility
🔸 Skillful Blow
🔸 Armageddon
🔸 Shield of Fire
🔸 Purifying Flame
🔸 Possessed Attack
🔸 Gift Of Possession
🔸 Gift of Chaos
🔸 Orcs Idol
🔸 Cards for Demonic Set
🔸 Cards for Bandit Set
🔸 Cards for Demon of Greed

Animation changes


New Spine animations have been added to units. The old animation method restrained our development, so we decided to switch to Spine. This decision not only allowed us to create more vibrant and high-quality 2D animations but also sped up the animation process for game elements and events in 4 times.

Added or renewed animations for events

🔸 “Who Cares”,
🔸 “Armory”,
🔸 “Last Fly”,
🔸 “Elixir of Growth”,
🔸 “Mushrooms”,
🔸 “Gram or Gorbigon?”,
🔸 “Dishonor”,
🔸 “Crazy alchemist”,
🔸 “Sad Troll”,
🔸 “Father and Son”,
🔸 “Scout”,
🔸 “Peace Pipe”,
🔸 “Ritual”,
🔸 “Abandoned Village”
🔸 "Catching Worms"
🔸 "Well"
🔸 "Arena"
🔸 "Oath Of Loyalty"
🔸 "Ancestors Care"
🔸 "Marshal Lupen"
🔸 “Orc Spearman”
🔸 "ChooseYourSide" - added sequence of events animations
🔸 Battle backgrounds in Frontier, Steppes, Swapms
🔸 Background animation for traveling from Frontier to Steppes
🔸 New vendors
🔸 Animation of bag on the head was added to “Elven Hospitality” event

Added or renewed animations for units

🔸 Priestess (“Three graves” event)
🔸 Elven Archdruid
🔸 Elven champion
🔸 Bandit
🔸 Cannibal
🔸 Veteran Brother-in-arms
🔸 Brother-in-arms
🔸 Witches from “Double, Double Toil and Trouble” event
🔸 Swamp zombies
🔸 Mite
🔸 Cultist
🔸 Poisoned Blades
🔸 The Golden goblin
🔸 Volg
🔸 Millenis’ Vessel
🔸 Mite’s Queen
🔸 Orc Spearman
🔸 High Goblin
🔸 Boar
🔸 Bow Orc
🔸 Lycan
🔸 Vendors

Changes in Sound


Added new music for events

🔸 Holiday Main theme
🔸 “Gram”
🔸 “Gorbigon”
🔸 “Marshal Lupen”
🔸 “Catching Worms”
🔸 “Who Cares”
🔸 “Crazy alchemist”
🔸 “Anthony”
🔸 “Demonic Blacksmith”
🔸 “Mad Doctor”
🔸 “Wandering Merchant”
🔸 “Well”
🔸 “Dying Bandit”
🔸 “Father and Son”
🔸 “Desperate Scout”
🔸 “Elven Hospitality”
🔸 “Bomber”
🔸 “Hide and Seek”
🔸 “Corpse”
🔸 “Stop or We''ll Shoot!”
🔸 “Sharpshooter”
🔸 “Ferocious Bear”
🔸 “Down with Idols”
🔸 “A Powerful Thirst”
🔸 “Sad Troll”
🔸 “Mite''s Bride”
🔸 Renewed answer and nod sounds in Frontier and Steppes

Added or renewed sounds for units

🔸 Bomer
🔸 Champion
🔸 Sigizmund (all forms)
🔸 Golem
🔸 Commander of the Fire Brothers
🔸 Steel-Clad Zombie
🔸 Warriors of the Cult
🔸 Fat demon
🔸 Millenis’ vipers
🔸 Fire Brothers units
🔸 Ghost
🔸 Nazim
🔸“Dwarven Loot”
🔸 Moggot
🔸 Elven Archdruid
🔸 Weakling and Fatso zombies
🔸 Robber
🔸 The General
🔸 Mosquitoes
🔸 Batu
🔸 Pudge zombie
🔸 Thresher
🔸 Golden Goblin
🔸 Father (“Father and Son” event)
🔸 Son (“Father and Son” event)
🔸 Witches from “Double, Double Toil and Trouble” event
🔸 Cultist
🔸 Orc Spearman
🔸 Orc Archer
🔸 Mites

Renewed ambient sounds

🔸 “Mosquitoes”
🔸 “Oath of Fealty”
🔸 “Chest” (The Castle location)
🔸 “Sharpshooter”
🔸 “Golem”
🔸 “Steel-Clad Zombie”
🔸 “Elven Hospitality”
🔸 “Stop or We''ll Shoot!”
🔸 ”The Puddle”
🔸 “Sad Troll”
🔸 “Dishonor”
🔸 “Zombie Haul”
🔸 “Secret meeting place”
🔸 “Crazy alchemist”
🔸 “Killy and Philly”
🔸 “Armory”
🔸 “Marshal Lupen”
🔸 Gram
🔸 Gorbigon
🔸 Fire Idol

Hot fixes


🔸 Fixed the visualization of block (receiving, removing, changing, and working in complex situations)
🔸 The character class selection screen now has the option to go back by pressing ESC
🔸 Fixed the display of descriptions for certain buff
🔸 Disabled the exit to the menu button during the end of a battle. (Previously, when exiting to the menu during a unit's death, the reward panel loaded)
🔸 Health bars now immediately appear on summoned units.
🔸 Intent tooltips now dynamically change their size, and additional special properties panels open downwards when more than one (previously they opened sideways and only one)
🔸 The position of the tooltip with a description of set items in the inventory has been corrected; previously it could be displayed below the screen
🔸 Upgraded Rush card now triples the Strength properly
🔸 Fixed events related to Marcus Pass
🔸 Fixed softlocks when selecting certain answers in different events
🔸 Fixed softlock in the Ancestors Care event
🔸 Intent tooltips now dynamically change their size, and additional special properties panels open downwards when more than one (previously they opened sideways and only one)
🔸 Fixed a bug with the repeated event Demonic Gatekeeper in story mode
🔸 Fixed Anthony's death animation in his first form
🔸 Fixed freezing of the summoned Illusion unit after the death of the owner
🔸 The black stripes at the top and bottom have been removed from the Oasis event
🔸 Fixed the display of Elven boots in battle among set items
🔸 Fixed Carving Set, now correctly increases maximum health
🔸 Fixed the display of the Plague Defense intent for the Undead the Thing unit
🔸 Fixed display of Series Strikes intent for the Keeper of Hatred Demon
🔸 Fixed progression in the “Swamp Fever” event
🔸 Added the correct tooltip for the golem to the “Demonic Blacksmith” event
🔸 Fixed skipping an event battle in some events when loading a save from it
🔸 Fixed chances to escape in “Worm’s nest” and “Double, Double Toil and Trouble”
🔸 Improved visuals in the "Mite’s Bride" event
🔸 "Clutch of Eggs" event mobs no longer change their position when new ones appear. In other words, they no longer overlap
🔸Technical and narrative fix for using the Elixir of Oblivion
🔸 Elven set (5) miss now correctly blocked by Ward and similar effects
🔸 Fixed clouds
🔸 Battle with Mosquitoes can’t last endlessly

Other

🔸 Added new vendors
🔸 Added new arts while opening new hero’s class
🔸 Added animated avatars for the classes: Boar Tamer and Fox Apprentice
🔸 Renewed visual effects at the beginning of the battle (buffs, debuffs)
🔸 Added new dialogues for chests
🔸 Added unique enemy in “Three graves’ event
🔸 Expanded dialogue in the Clan Chief And Shaman boss battle
🔸 Disabled personal and event endings after defeating Sigismund for further processing
🔸 Millenis Nightmares are switched off
🔸 Deleted “Can’t stop” achievement

Persival

🔸 Added new sounds for Persival in Glossary
🔸 Renewed about 900 VFX
🔸 Fixed Thundering Mountain helmet dasplaying
🔸 Fixed display of Vassal Armor, returned the animation of punches
🔸 Fixed a bug with a duplicate response in the Turmoil event
🔸 All button sounds for Percival for Frontier, Steppes, Swamps and Castle have been reworked
🔸Fixed the double appearance of the continuation of the "Double, Double Toil and Trouble" event
🔸 Fixed the missing button in the "Arena" event
🔸 Knight's sword display issue resolved
🔸 Persival no longer jerks his hand when entering the inventory
🔸 Display issues with "Golden Armor" corrected.
🔸 Display issues with "Crimson Boots" corrected.
🔸 Display issues with "Obsidian Knife" corrected.
🔸 Additional dialogue added to the "Dishonor" event.

Bjorn

🔸 Added about 1000 new answers and nod
🔸 Reworked the Tumbleweed event
🔸 The Worm's Nest event has been reworked
🔸 Fixed death animation in Lycan form
🔸Fixed the animation of the Moon Druid portrait on the character class selection page.
🔸Fixed the relationship in the Unknown Idol and Oblivion Grass events
🔸Added commentary keys to the effects in the Last Flight
🔸Fixed the Court Mage
🔸Removed inappropriate note from Mortis after the Elixir of Growth event
🔸 Bjorn's path to Father and Son has been removed. This event and battle are no longer accessible for Bjorn (plot-justified).
🔸 Bjorn’s Stun card now work properly
🔸 Key issue fixed on the button in the "Healing Potion" event for Bjorn

Vanadis

🔸Added about 500 new answers
🔸 Added animated avatars for the classes: Boar Tamer and Fox Apprentice
🔸 The display of the Hundred Year Raven Boots has been corrected
🔸 Added punching animation
🔸 Unarmed attack animation now looks like a one-handed weapon strike instead of a bowshot.
🔸 Artwork added for the Look to the Future/Mighty Pet card
🔸 Fixed the soft lock in the "Worm Nest" event for Vanadis.

Known issues we’re working on


🔸 Effects are not always displayed correctly. The effect of getting hit is not always displayed on the character
🔸 Events in the glossary can be opened in all characters at once
🔸 There is no Vanadis final battle, it will only be available in the release version of the game 🔸 Not all monsters in the glossary are displayed after encountering them. Will be fixed in future updates
🔸 Events appear randomly in the Castle and may be duplicated
🔸 Localization of new and changed items may not match. Please send reports
🔸 Several sprites may not appear in dialogues

Windows Knock Knock on the Coffen Lid Content Depot 1232581
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