A new major update for SCP: 5K has been released! This is our final major update for 2023, emphasizing horror atmosphere in Area-12, and a rework of the starting area layouts to better facilitate mission objectives and game-play. We hope you enjoy!
CONTENT
- Some players may experience performance issues on the most recent NVIDIA game drivers. If this happens, try switching to a studio or older driver version.
- Some players may receive generic GPU crashes when entering the transport tunnels for the first time. We are looking into this.
- PVP matches may not always restart correctly. If all players leave, then this is fixed.
CONTENT
- Added new introductory area - Interrogation cells
- Added new D-Class character models, with an updated design
- Reworked SCP-1262, with 3 variants, improved animations, effects and behavior
- Reworked zombies
*this system is being built for adapting to future enemies:
- Better timed attacks, that are dodge-able and predictable
- Hit reactions
- Death animations for specific death scenarios
- Improved performance with large amounts
- More interesting and more varied animations
- Better timed attacks, that are dodge-able and predictable
- Reworked the logistics hub area:
- New objectives
- New secrets
- New areas
- More interesting combat scenarios
- New objectives
- Added Pipe
- Added Tactical knife
- Added new AS-VAL and SR3M VIKHR
- Reworked Tavor X95
- Reworked M9 Beretta
- Updated SA58 model and textures
- Added jump animations to characters
- Updated Storage PVP map
- Added missing documents to Area-12
AUDIO
- Updated P90, M1014, LAMG and AS-VAL firing sounds
- Added occlusion to SCP-173-B sounds
- Updated 1911 Handling sounds
- Updated SA58 Handling sounds
- Added occlusion to some environmental sounds
- Added additional sounds
VISUALS
- Added new ballistics particle effects:
- Better performance
- Better indication of shot direction
- Better visuals
- More impact
- Better performance
- Added door kicking to double doors
- Added random gib selection to gore
- Added cosmetic animations to SCP-098
- Reworked a lot of weapon fire animations
- Improved Lens flare halo
- Updated Main menu Scene
- Added improved blood decals to human characters
- Reduced firing animation on some telescopic scopes to reduce flickering
- Added visuals for suppression
- Added Visibility optimizations to gore component
- Added additional effects to screen anomaly dead bodies
GAMEPLAY/UX
- Reworked HUD:
- Individual elements can be customized for visibility, or be set to “visible when needed”
- Reworked health visuals to be more on-theme and visually concise
- Individual elements can be customized for visibility, or be set to “visible when needed”
- Added droppable item pickups:
- Items on the ground will now swap with your current item
- Characters drop their current item on death, with one magazine in the gun
- Items on the ground will now swap with your current item
- Made several improvements to SCP-173-B:
- Optimized SCP-173-B mechanics with large amounts of characters
- Movement jumps around corners less often
- Uses a more complex targeting system that allows us better control over behavior
- Now has “chances” that scale grace time based on the amount of players and how often you let it get behind you
- No longer does the “Michael Jackson”
- Optimized SCP-173-B mechanics with large amounts of characters
- Added shootable glass to some areas
- Added amounts to mission item displays
- Added kickstarter backers to the credits list
- Increased mossberg and m1014 damage
- Added hit animations to players and guards for better hit response
- Improved ragdoll for all characters
- Reworked hip-fire recoil to feel more impactful
- Added minimum days since last ban
- Improved resonator hearing range and decreased sight range
- Improved ADS sight alignment to have better sight picture while aiming on some weapons
- Made player “standing” requirements and kick messages clearer
- Improved some post processing with eye adaptation
- Disabled FMOD occlusion on dedicated servers
- Slightly increased soldier sight time and reduced FOV
- Added spectating support for ADS and other actions
FIXES
- Fixed issue with the killed by not showing up on death by another player
- Fixed ballistics over penetration due to overly generous speed tolerances
- Fixed picking up ammo even when the current item could not have ammo or was full
- Fixed a bug that broke controllers when trying to open the settings
- Fixed gamemode descriptions
- Fixed performance hitches when killing large amounts of enemies (i.e with grenades)
- Fixed resonators infinitely rotating
- Fixed crash in game instance updating session when there was no gamemode
- Fixed resupplying even when all items are full
- Fixed resonators eating too far from the body
- Fixed spectating not always working
- Fixed mission items picking up even when at maximum capacity
- Fixed resonators not looking in the correct direction at times
- Fixed issue with the chapters not loading in the correct order
- Fixed item pickups in cabinets having interaction
- Fixed issue of the ready UI not allowing input
- Fixed issues with command suggestions remaining visible on exit of chat
- Fixed bullets showing incorrectly using revolver algorithm for other weapons, causing bullets to disappear visually from a magazine incorrectly
- Fixed FMOD occlusion always updating even when sounds didn’t move
- Optimized impact and dismemberment particles
- Optimized bullet hit particles to cull more often and harder
- Optimized environmental particle effects
- Optimized bounds updates for character physics
- Fixed some strange angles in 1262 spitter animation
- Improved performance in canals by making water simulation run only when rendered, reducing tickrate and render depth
- Reorganized pak chunks to be better separated for patch downloads, at the cost of slightly more storage space
- Moved Suppression traces to be asynchronous to improve performance
We hope you thoroughly enjoy this update and thank you for your continued support!
Changed files in this update