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Update notes via Steam Community


A new major update for SCP: 5K has been released! This is our final major update for 2023, emphasizing horror atmosphere in Area-12, and a rework of the starting area layouts to better facilitate mission objectives and game-play. We hope you enjoy!

CONTENT

  • Some players may experience performance issues on the most recent NVIDIA game drivers. If this happens, try switching to a studio or older driver version.
  • Some players may receive generic GPU crashes when entering the transport tunnels for the first time. We are looking into this.
  • PVP matches may not always restart correctly. If all players leave, then this is fixed.


CONTENT

  • Added new introductory area - Interrogation cells
  • Added new D-Class character models, with an updated design
  • Reworked SCP-1262, with 3 variants, improved animations, effects and behavior

  • Reworked zombies
    *this system is being built for adapting to future enemies:
    • Better timed attacks, that are dodge-able and predictable
    • Hit reactions
    • Death animations for specific death scenarios
    • Improved performance with large amounts
    • More interesting and more varied animations


  • Reworked the logistics hub area:
    • New objectives
    • New secrets
    • New areas
    • More interesting combat scenarios


  • Added Pipe
  • Added Tactical knife
  • Added new AS-VAL and SR3M VIKHR
  • Reworked Tavor X95
  • Reworked M9 Beretta
  • Updated SA58 model and textures
  • Added jump animations to characters
  • Updated Storage PVP map
  • Added missing documents to Area-12


AUDIO

  • Updated P90, M1014, LAMG and AS-VAL firing sounds
  • Added occlusion to SCP-173-B sounds
  • Updated 1911 Handling sounds
  • Updated SA58 Handling sounds
  • Added occlusion to some environmental sounds
  • Added additional sounds


VISUALS

  • Added new ballistics particle effects:
    • Better performance
    • Better indication of shot direction
    • Better visuals
    • More impact

  • Added door kicking to double doors
  • Added random gib selection to gore
  • Added cosmetic animations to SCP-098
  • Reworked a lot of weapon fire animations
  • Improved Lens flare halo
  • Updated Main menu Scene
  • Added improved blood decals to human characters
  • Reduced firing animation on some telescopic scopes to reduce flickering
  • Added visuals for suppression
  • Added Visibility optimizations to gore component
  • Added additional effects to screen anomaly dead bodies


GAMEPLAY/UX

  • Reworked HUD:
    • Individual elements can be customized for visibility, or be set to “visible when needed”
    • Reworked health visuals to be more on-theme and visually concise

  • Added droppable item pickups:
    • Items on the ground will now swap with your current item
    • Characters drop their current item on death, with one magazine in the gun


  • Made several improvements to SCP-173-B:
    • Optimized SCP-173-B mechanics with large amounts of characters
    • Movement jumps around corners less often
    • Uses a more complex targeting system that allows us better control over behavior
    • Now has “chances” that scale grace time based on the amount of players and how often you let it get behind you
    • No longer does the “Michael Jackson”

  • Added shootable glass to some areas
  • Added amounts to mission item displays
  • Added kickstarter backers to the credits list
  • Increased mossberg and m1014 damage
  • Added hit animations to players and guards for better hit response
  • Improved ragdoll for all characters
  • Reworked hip-fire recoil to feel more impactful
  • Added minimum days since last ban
  • Improved resonator hearing range and decreased sight range
  • Improved ADS sight alignment to have better sight picture while aiming on some weapons
  • Made player “standing” requirements and kick messages clearer
  • Improved some post processing with eye adaptation
  • Disabled FMOD occlusion on dedicated servers
  • Slightly increased soldier sight time and reduced FOV
  • Added spectating support for ADS and other actions



FIXES

  • Fixed issue with the killed by not showing up on death by another player
  • Fixed ballistics over penetration due to overly generous speed tolerances
  • Fixed picking up ammo even when the current item could not have ammo or was full
  • Fixed a bug that broke controllers when trying to open the settings
  • Fixed gamemode descriptions
  • Fixed performance hitches when killing large amounts of enemies (i.e with grenades)
  • Fixed resonators infinitely rotating
  • Fixed crash in game instance updating session when there was no gamemode
  • Fixed resupplying even when all items are full
  • Fixed resonators eating too far from the body
  • Fixed spectating not always working
  • Fixed mission items picking up even when at maximum capacity
  • Fixed resonators not looking in the correct direction at times
  • Fixed issue with the chapters not loading in the correct order
  • Fixed item pickups in cabinets having interaction
  • Fixed issue of the ready UI not allowing input
  • Fixed issues with command suggestions remaining visible on exit of chat
  • Fixed bullets showing incorrectly using revolver algorithm for other weapons, causing bullets to disappear visually from a magazine incorrectly
  • Fixed FMOD occlusion always updating even when sounds didn’t move
  • Optimized impact and dismemberment particles
  • Optimized bullet hit particles to cull more often and harder
  • Optimized environmental particle effects
  • Optimized bounds updates for character physics
  • Fixed some strange angles in 1262 spitter animation
  • Improved performance in canals by making water simulation run only when rendered, reducing tickrate and render depth
  • Reorganized pak chunks to be better separated for patch downloads, at the cost of slightly more storage space
  • Moved Suppression traces to be asynchronous to improve performance


We hope you thoroughly enjoy this update and thank you for your continued support!
Windows 64-bit Pandemic Main Branch Depot 872671
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