GENERAL CHANGES
- We have lowered the prices for most items in the shop.
- Added the Heavy Metal Battle Pass.
- Added Hylan Legendary Outfits for the Jiaolong operators. They can be obtained in the Battle Pass.
- Performed a large-scale rebalance of the operators.
- Added a new mission for the Palm Road map.
- Rebalanced the PvP version of the Palm Road map.
- Increased the rewards earned by completing Daily Chartered and Premium Objectives.
- Added visual effects when obtaining rewards for Objectives.
- Changed the Coins to Credits exchange rate from 1 Coin = 22 Credits to 1 Coin = 50 Credits.
- Added new items that can be purchased with Fragments: Three-Color Desert Camo, the Striker and Fore! Emotes, the Bulat Epic Outfit for Svarog, and the Amphibia Epic Outfit for Bourbon. They can be purchased in the Operator Customization menu.
- Added partial gamepad support.
- Reworked and improved the operator testing mechanic. Added the ability to test outfits.
- Reworked and improved the Container interface.
- Added the ability to purchase more than one of the same item at once (where applicable).
- Reworked the battle statistics screen interface. It now displays the progress of the Combat Pay Objective.
- Shared First-Aid Kit: This skill now allows using the First Aid Kit Reserve while at full HP.
- АK-47, М14: Changed the weapons’ sounds for bots.
- Added new grenade direction indicators.
- Launcher: Fixed the Discord display name of the game.
Threshold mode:
- Added this mode to the Radar map.
- Heavy Fighter (bot): Reduced HP from 300 to 100, added 90% resistance to all kinds of damage.
- Reworked the mode’s interface. Improved the AA systems’ status displays for both teams.
- Fixed a bug that prevented the objective "Be the first in battle to incapacitate an enemy player" from being marked as completed.
VYMPEL
- Decreased base HP from 80 to 75.
- Increased base Movement Speed from 3.5 to 3.6.
- Increased base Sprint Speed from 5.2 to 5.5.
- Increased the base ammunition load of the primary weapon from 4 magazines to 5.
- Linear upgrade #13 "45-round magazine": now decreases the primary weapon ammunition by 1.
- Increased the base ammunition load of the GM-94 special gear from 1 magazine to 2.
- Increased the rate of fire of the GM-94 special gear from 0.8 to 2.4.
- Increased the base ammunition load of the RDG-M special gear from 2 grenades to 5.
- Increased the smoke screen spread rate and dissipation rate of the RDG-M special gear from 1 second to 0.3 seconds.
- Decreased the fuse activation time of the RDG-M special gear from 4 seconds to 3.
ALPHA
- Decreased base HP from 80 to 65.
- Decreased base Armor from 40 to 0.
- Reworked the Piercing Shots Ability: it now increases the rate of fire by 30% (instead of a 20% damage increase, as it was before) and removes horizontal recoil.
- Linear upgrade #6 "Switching firing mode to single shot while the ability lasts": increased the effective damage distance.
Game Designer Commentary:
Playing with the upgrade active is suitable for long-distance fire. When the upgrade is deactivated, then the ability is best used for mid- and close-ranged combat.
- Upgrade #13-1 "Increased additional damage from the primary weapon while the ability lasts." is replaced by "Special Trait: the special gear explodes upon contact with a surface." Replaces the Stunned Effect with the Suppressed, Disoriented and Slowed Effects and decreases the ammunition load by 1 grenade.
- Upgrade #13-2 "Special trait: primary weapon recoil decrease while the ability lasts" is replaced by the "Piercing Shots Ability upgrade. Eliminating an enemy with the primary weapon restores the operator’s Stamina." Stamina recovery +30 SP.
- Increased the healing of upgrade #9-1 from 8 to 11.
- Increased the healing of upgrade #9-2 from 5 to 8.
- Linear upgrade #14 "Laser Sight": added a 15% spread reduction when hip-firing (without aiming).
- Linear upgrade #14 "Tactical Flashlight": added a 15% spread reduction when hip-firing (without aiming).
- Increased primary weapon damage. Body shot damage increased from 75 to 80. Headshot damage increased from 165 to 202.
- Increased armor penetration of the primary weapon from 80% to 83%.
- Decreased primary weapon spread while aiming by 57.5%.
- Decreased primary weapon spread focus time while aiming by 75%.
SSO
- Decreased base HP from 80 to 65.
- Increased the base ammunition load of the RDG-M special gear from 2 grenades to 5.
- Increased the smoke screen spread rate and dissipation rate of the RDG-M special gear from 1 second to 0.3 seconds.
- Decreased the fuse activation time of the RDG-M special gear from 4 seconds to 3.
- Linear upgrade #14 "Laser Sight": added a 15% spread reduction when hip-firing (without aiming).
Marksman Komar
- Increased primary weapon damage. Body shot damage increased from 55 to 60. Headshot damage increased from 106 to 145.
- Decreased primary weapon spread by 15% while aiming.
- Decreased primary weapon spread focus time while aiming by 140%.
22 SPN
- Decreased base HP from 90 to 80.
- Upgrade #10 "Laser Sight": added a 15% spread reduction when hip-firing (without aiming).
- Increased the base ammunition load of the RDG special gear from 2 grenades to 5.
- Increased the smoke screen spread rate and dissipation rate of the RDG special gear from 1 second to 0.3 seconds.
- Decreased the fuse activation time of the RDG special gear from 4 seconds to 3.
- Linear upgrade #10 "Laser Sight": added a 15% spread reduction when hip-firing (without aiming).
- The Escape ability: the ability can now be canceled by pressing [Q] again.
- Sprinting now uses half as much Stamina while the ability lasts.
GROM
- Decreased base HP from 90 to 75.
- The Emergency Care ability: removed the delay before activating the ability.
- Upgrade #4-1 "Special Trait: the special gear can destroy covers": increased the damage done to covers. Sturdy covers can now be destroyed in one hit.
KSK
- Decreased base HP from 80 to 75.
- Linear upgrade #13 "Tactical Flashlight": added a 15% spread reduction when hip-firing (without aiming).
- Linear upgrade #6 "Tactical Module": Added a 15% spread reduction when hip-firing (without aiming).
- Linear upgrade #10 "Tactical Flashlight": added a 15% spread reduction when hip-firing (without aiming).
- Increased primary weapon damage. Body shot damage increased from 70 to 75. Headshot damage increased from 160 to 197.
- Increased armor penetration of the primary weapon from 68% to 70%.
- Decreased primary weapon spread by 15% while aiming.
- Decreased primary weapon spread focus time while aiming by 100%.
- Linear upgrade #6 "Tactical Flashlight": added a 25% spread reduction when hip-firing (without aiming).
SEAL
- Decreased base HP from 80 to 65.
- Linear upgrade #13 "Laser Sight": added a 15% spread reduction when hip-firing (without aiming).
- Increased the base ammunition load of the M18 special gear from 2 grenades to 4.
- Increased the smoke screen spread rate and dissipation rate of the M18 special gear from 1 second to 0.3 seconds.
- Decreased the fuse activation time of the M18 special gear from 4 seconds to 3.
- Linear upgrade #10 "Laser Sight": added a 15% spread reduction when hip-firing (without aiming).
CST
- Decreased base HP from 80 to 70.
- The description of the Impersonation ability has been updated. Now it has the information that it’s possible to deactivate the ability by pressing [Q] while the ability is active.
- Linear upgrade #6 "Tactical Flashlight": added a 15% spread reduction when hip-firing (without aiming).
- Linear upgrade #9 "Tactical Flashlight": added a 15% spread reduction when hip-firing (without aiming).
TFB
- Decreased base HP from 70 to 65.
- Linear upgrade #10 "Laser Sight": added a 15% spread reduction when hip-firing (without aiming).
- The Jammer ability: the device can now be located by the sounds it emits.
- Linear upgrade #6 "Laser Sight": added a 15% spread reduction when hip-firing (without aiming).
- Increased primary weapon damage. Body shot damage increased from 145 to 155. Headshot damage increased from 225 to 240.
- Decreased primary weapon spread by 15% while aiming.
- Decreased primary weapon spread focus time while aiming by 125%.
RAID
- Decreased base HP from 100 to 90.
- Increased the base ammunition load of the GL06 special gear from 3 grenades to 4.
- Increased the smoke screen spread rate and dissipation rate of the GL06 special gear from 1 second to 0.3 seconds.
- Decreased the fuse activation time of the GL06 special gear from 4 seconds to 3.
- Linear upgrade #6 "Laser Sight": added a 15% spread reduction when hip-firing (without aiming).
- Increased primary weapon damage. Body shot damage increased from 65 to 70. Headshot damage increased from 115 to 155.
- Increased armor penetration of the primary weapon from 50% to 55%.
- Decreased primary weapon spread by 15% while aiming.
- Decreased primary weapon spread focus time while aiming by 68%.
- Manurhin MR 73 secondary weapon: decreased spread focus time by 166%.
NESHER
- Decreased base HP from 80 to 65.
- Increased primary weapon damage. Body shot damage increased from 70 to 75. Headshot damage increased from 135 to 174.
- Increased armor penetration of the primary weapon from 58% to 63%.
- Decreased primary weapon spread by 15% while aiming.
- Decreased primary weapon spread focus time while aiming by 140%.
EZAPAC
- Decreased base HP from 80 to 70.
- Upgrade #8-1 "Base HP Increase" decreased from 10 to 5.
- Linear upgrade #10 "Laser Sight": added a 15% spread reduction when hip-firing (without aiming).
- Linear upgrade #14 "Tactical Flashlight": added a 15% spread reduction when hip-firing (without aiming).
- Linear upgrade #10 "Ammo Replacement: 12ga Dragon’s Breath": added the "instant hit" (hitscan) effect.
ARYSTAN
- Decreased base HP from 90 to 75.
- Upgrade #14-1 "Base HP Increase" decreased from 10 to 5.
SSO RB
- Decreased base HP from 80 to 65.
- Increased the ammunition load of the M18 special gear from 2 grenades to 4.
- Increased the smoke screen spread rate and dissipation rate of the M18 special gear from 1 second to 0.3 seconds.
- Decreased the fuse activation time of the M18 special gear from 4 seconds to 3.
- Decreased primary weapon recoil by 30%.
- Linear upgrade #13 "Laser Sight": added a 15% spread reduction when hip-firing (without aiming).
- Increased primary weapon damage. Body shot damage increased from 65 to 70. Headshot damage increased from 140 to 180.
- Increased armor penetration of the primary weapon from 80% to 90%.
- Decreased primary weapon spread by 15% while aiming.
- Decreased primary weapon spread focus time while aiming by 125%.
- Linear upgrade #9 "Laser Sight": added a 15% spread reduction when hip-firing (without aiming).
AMF
- Decreased base HP from 100 to 80.
- Upgrade #8-1 "Base HP Increase" decreased from 10 to 5.
- The Touch of Iðunn ability now restores HP over 5 seconds after activation, rather than instantly.
- Changed upgrade #7-1: "Special Trait: holding the ability activation key restores 75 Stamina to all teammates. Restores 30 HP to the Operator".
Clarification for upgrade #7-1. By pressing [Q], the operator heals only teammates. By holding down [Q], the operator restores his teammates’ SP and heals only himself.
JIAOLONG
- Decreased base HP from 80 to 70.
- Decreased primary weapon recoil by 10%.
- Improved linear upgrade #9-1 "Rate of fire increase": increased from +1.5 to +1.7.
- Added upgrade #9-2 "Drone shooting accuracy increased by 15%".
- Improved upgrade #13-2 "Drone shooting accuracy increase": effect increased from 10% to 15%.
- Improved upgrade #15-2 "Drone shooting accuracy increase": effect increased from 10% to 15%.
- Improved upgrade #15-3 "Drone durability increase": effect increased from 10 HP to 20 HP.
- Linear upgrade #14 "Ammo Replacement: slugs" has been moved to Level 5. The upgrade now has the "instant hit" (hitscan) effect.
- Decreased primary weapon recoil by 10%.
- Increased the rate of fire of the HD66 secondary weapon from 6 to 8.
- EMP Grenade special gear: increased the throw distance by 5 meters.
- Linear upgrade #10 "Tactical Flashlight": added a 15% spread reduction when hip-firing (without aiming).
- Added the new linear upgrade "Firing Mode: three-round Burst" for the HD66 secondary weapon.
- Decreased primary weapon spread by 15% while aiming.
- Decreased primary weapon spread focus time while aiming by 125%.
BOPE
- Linear upgrade #10 "Laser Sight": added a 15% spread reduction when hip-firing (without aiming).
- The "Shared First-Aid Kit" personal skill now allows using the First Aid Kit Reserve while at full HP.
RECRUITS
- Decreased base HP from 100 to 85.
- Increased the base ammunition load of the RDG-M special gear from 1 to 3 grenades.
- Increased the smoke screen spread rate and dissipation rate of the RDG-M special gear from 1 second to 0.3 seconds.
- Decreased the fuse activation time of the RDG-M special gear from 4 seconds to 3.
INTERFACE
- Emblems window: fixed a bug that caused the Utility Specialist Emblem to appear blurry.
- Chartered: fixed a bug that caused the wrong Objective icons to appear during battle.
MAPS, MODES AND BOTS
SHOPPING MALL
PvE Version
Point Sweep and Special Operation modes:
- Fixed a bug that allowed bots to pass through the escalator and the cabinets.
- Fixed a bug that caused the operator’s model to twitch while interacting with a corpse.
CARAVANSERAI
PvP Version
Ranked Battles: Hacking mode:
- Fixed a bug that caused an invisible object to block movement near Server B.
EMIR RESIDENCE
All Modes:
- Fixed a bug that prevented players from jumping down from one of the elevated terrain parts while incapacitated.
PvE Version
Point Sweep and Special Operation modes:
- Fixed a bug that prevented players from passing through the gates near the ladder, as well as some possible animation bugs in that area.
Onslaught: Veteran, Legend mode:
- Fixed a bug that sometimes caused issues with the climbing animation when climbing over certain covers.
- Fixed bugs that caused objects, like Field Bonuses and bots that had to be executed, to sometimes become inaccessible to players.
- Moved the explosive barrel near the ladder that used to partially clip into the wall.
Onslaught: Legend mode:
- Fixed a bug that allowed players to interact with a bomb while standing on elevated terrain near it.
AMAL HARBOR
PvE Version
Point Sweep and Special Operation modes:
- Fixed a bug that prevented players from climbing onto the blue container.
- Fixed the collision of one of the gates that was too large and prevented players from getting close to it.
AL-MALIK HOTEL
All modes:
- Fixed a bug that broke the camera when passing through the arch.
PvPvE Version
Threshold mode:
- Fixed a number of issues related to climbing over, climbing on top of, and jumping down from objects.
- Fixed a bug that broke the camera if the player got too close to one of the covers.
- Fixed a bug that caused the APC of one of the teams to ignore enemies if they ran along the edge of the map.
OBJECT 903
PvP Version
Showdown and Annihilation modes:
- Fixed a bug that allowed players to jump down onto a non-existent obstacle.
DAM
PvE Version
Point Sweep and Special Operation modes:
- Fixed a bug that caused a bot on the roof to spawn incorrectly.
PvP Version
Ranked Battles: Hacking mode:
- Fixed a bug that could cause players to end up inside objects after climbing over or jumping down from them.
FOREST
PvE Version
Onslaught mode:
- Fixed a bug that broke the camera if the player got too close to one of the covers.
Point Sweep and Special Operation modes:
- Fixed a bug that caused operator models to clip through some of the covers.
AL-RABAD
PvE Version
Point Sweep and Special Operation modes:
- Fixed a bug that prevented the C-4 pick up and placement animations from playing.
- Fixed a bug that caused robots and drones to fly incorrectly, clip through objects, etc.
- Fixed a bug that allowed players to pass through one of the objects.
Onslaught mode:
- Removed an invisible obstacle from one of the rooms.
PvP Version
Annihilation:
- Fixed a bug where operators couldn’t climb over one of the covers.
CROSSING
PvP Version
Showdown and Ranked Battles: Hacking modes:
- Fixed a bug that allowed players to drop below the map.
- Fixed a bug that allowed players to jump down through a wall.
RADAR
PvP Version
All PvP Modes:
- Fixed a bug that caused the enemy team’s operators to be visible during the victory cutscene.
POLAR STATION
PvP Version
Ranked Battles: Hacking mode:
- Fixed a bug that allowed players to prematurely leave the infiltration area by jumping off a car.
PvPvE Version
Threshold mode:
- Fixed a bug that caused an incorrect icon to appear when marking AA systems with the [C] key.
Changed files in this update