This update is meant to address something I completely missed. The importance of flashy particle effects in the character's combos. The combat and animation feel should improve greatly with this update.
All weapons - Added and coded additional particle systems to make combat feel a lot more flashy.
Boss 04 (Seth) and Boss 05 (Malice) - added voices and combat grunts.
Toothpick - Smoothened out the animation of the first attack of combo A to look less jittery.
Changed files in this update