QoL
- Reworked Shop UI
Made it cleaner
Each buyable have an icon
Selected buyable should be easier to discern from the other
You can inspect card by pressing I - Reworked Reward UI
Similar to the new Shop UI
Artifact are now displayed first
Soul-card
- Fire Ring tweak
Slightly reduce range and range scaling with level-up
Slightly Increased damage scaling over levels - Artificer's katana tweak for performance
Greatly increased damages (25 > 60 base damage, increase base damage per level from 3 to 5)
Greatly Reduced attack speed starting delay from 0.2sec to 1sec
Slightly increased base range - Evasion no longer require armorless, but now required 0 or negative defence
Changes
- Reduced Gluttony achievement requirement from 6666 to 666
- Enemy spawned are now seeded, (meaning quit&save should lead to the same elite/enemies spawned)
This aim to make debugging MUCH easier in the future in case of certain enemy behaviour that only happen in certain conditions - Elites only challenge shouldn't spawn hard champions on the first few stages
- Reduced Small bluemushroom defence and spawn-chance
- Removed small blue Mushroom from the snow biome
Optimizations
- Major change on how damage processing is handled, this should reduce performance loss due to damage processing
This may create a few bug I've missed - Major Improvements to Fuuma shuriken performance
Fixes
- Rarity rerolling a card would keep it's banishments icon and hovering it would display the banishments from the previous card
- Town hall registry not displaying any text in German
- Saving/killing villager reward not being clickable
- Blacksmith should no longer give you a card selection if there is no card available to upgrade.
- Saint's pelvis description having "healt" instead of "heal"
- Pyromaniac and revolution healing the player when under the "death's door" effect
- Procedurally generated objects being in the wrong position after Lava's titan boss fight (Crates/shrines...)
- Voltstrike gauntlet not giving the +1 dash charge
Changed files in this update