Notably, this patch officially adds in what the community calls "vector hopping". It's a precise movement tech that occurs if you bhop during a small window while holding a diagonal input. If you're into speedrunning, consider checking out the community speedrunning discord at https://discord.gg/tKWPWaJDpr
- Added new input handling for “Vector Hops” on gamepad. Vector Hops are executed when you B Hop at a diagonal during a very small window before landing. Vector Hops are differentiated from normal B Hops by turquoise stars.
- D-Pad inputs are now reserved for movement input on gamepads. Please rebind controls if you previously had D-Pad keys binded.
- Added a Star Page count to save slots in the main menu.
- Added a physical trigger in Ruins 1 at the boss arena to allow for a skip.
- Changed dialogue in Challenge 2.
- Changed Lumi’s collision in Pre Ruins so Pilfer can run past her.
- Changed how Lumi checks if Pilfer is chasing her in Pre Ruins.
- Changed the height of two Swing Orbs in Overgrowth 2 so they won’t damage Pilfer when swinging backwards.
- Fixed an issue where sliding into a pole would cause Pilfer to fly.
- Fixed an issue where Poppy would have her slingshot in a cutscene but say otherwise.
- Fixed an issue where Neptune’s boss would not lock rotation during its slam attack.
Changed files in this update