Newly Added Maker Tiles:
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Sidestep Upgrade - Enables Player to sidestep enemies and hazards.
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Sneak Boots Upgrade - Enables Player to walk while sidestepping.
Fixes and Improvements:
Key Features:
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Play controls can be remapped to 1-2 keyboard inputs and 1-2 gamepad inputs.
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Keyboard and gamepad inputs can navigate through Pause, Map, and Popup menus.
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Ambient sound effects added, with its own volume slider option in settings.
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Screen shake effects added, with option to disable in settings.
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Settings option available to display Maker Mode controls on the Maker screen.
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Info boxes appear when hovering over Maker selections and Play HUD elements.
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(Patch 0.14.02) Added support for screen resolutions down to 720p.
More Features:
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Title screen background is updated to be more dynamic.
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Top-level title screen has shortcuts for Exit (F1 / LB+RB+B) and Settings (F2 / LB+RB+A).
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Pause menus have listed shortcuts for switching between the Pause and Map screens.
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Pause Map screen has listed shortcuts for toggling environment and water map visuals.
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Room backgrounds have random subtle flourishes to break monotony.
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Enemies have added sound effects and landing effects.
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Player, Enemies, and blocks have splash effects when entering or leaving water.
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Hit-stop effect takes place when the Player is defeated.
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Explosion effects take place when Bosses are defeated.
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Screen shakes during explosions and when Player or Boss is defeated.
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Screen shakes when a large Enemy takes a step or falls from a height.
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Visual and sound effects take place when switching between Maker and Play Modes.
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Enemy movement randomizations are improved.
Adjustments:
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Adjusted camera to better follow the Player, namely when dashing or falling.
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Stackable upgrades increment from 0-8 (instead of 1-9) in the Play HUD.
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The default gamepad LB button is reassigned from an Aim option to Sidestep.
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Slash attack range increased, and its movement better follows the Player character.
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Dashing carries over when running between rooms.
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Dashing in Playtest mode is momentarily disabled when first entering Playtest.
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Updated colors and contrast in environmental rooms.
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Separated the Glasses upgrades from the Shirt upgrades as their own button in Maker Mode.
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Renamed the 'Swimming Bodysuit' upgrade to 'Swimsuit'.
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Renamed the 'Swimming Fins' upgrade to 'Swim Fins'.
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Tweaked the naming convention of Dispenser tiles.
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Game exits if the detected screen resolution is not supported.
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A message shows the screen resolution requirements for full-screen mode if unmet.
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Tweaked the Play Mode HUD layout.
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Increased the width of Drago's body hitbox.
General Bug Fixes:
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Tweaked Player's shots to no longer push back Enemies and Bosses when hit.
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Adjusted Honey Hive form to enter rooms at ground level relative to the entry point.
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Prevented the Honey Hive form from persisting between Play sessions and respawns.
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Fixed an issue where some enemies were still active while the game was paused.
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Fixed the Pause shortcut buttons not registering when in Maker Mode.
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Fixed a save issue that could happen when rapidly toggling Maker and Play modes.
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Fixed an issue related to the Fullscreen toggle in the pause menu.
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Adjusted world preview thumbnails to take more accurate screen captures.
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Adjusted environmental air particles to no longer pulse on/off at the same time.
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Fixed the Notification Box from sometimes staying on screen perpetually.
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Prevented left-click from switching the Controls menu from gamepad to keyboard.
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Prevented splash sounds from happening when the Player spawns underwater.
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Fixed some sprite effects lagging behind their respective sprites.
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Fixed getting KO'd by Polar Blocks causing redundant death sequences.
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Fixed Drago visuals not despawning properly when defeated.
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Added missing depth effects to Water Level Switches.
Steam Deck Bug Fixes:
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Fixed the pause menu Map visuals not rendering properly.
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Fixed World preview thumbnail images not being generated properly.
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Removed unused UI assets that were appearing on the Maker Mode layout.
Changed files in this update