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Update notes via Steam Community
  • Drones now benefit from the ship's bonus damage, including character perks if it's your own ship. Note: This doesn't include skills like 'Weaponry'.
    This means bonus damage from crew, ship enhancements or battle computers now benefit both your weapons and your drone weapons (or repair beams), but it also means enemy drones can potentially cause more damage in higher levels.

  • 'Lone Wolf' and 'White Collar' now grant 3 starting points instead of 2.

  • 'Deep Pocket' now grants 1 starting point.

  • 'Self Reliant' now grants 2 starting points instead of 1.

  • 'Battleship Raid' now costs 1 starting point instead of 2.

  • 'The Perfect Predator' now costs 2 starting points instead of 3.

  • Fixed Repair drones Mk.2 costing -4 energy instead of 4.

  • Added 'Attack Drone Bay Mk.IV' which uses a Heavy Laser and requires 3 spaces.

  • Drone bays now add 1 extra cargo space for Drone Parts, each. This way your ships will never run out of cargo space for drones.

  • AI ships now only use drones after level 12, instead of level 6.

  • Added +2 starting points to Hardcore mode, +1 to Permanent Death and +5 for Relaxed Mode.

  • Added 'repair drone' and 'attack drone' blueprints for Self Reliant starts.

  • Added an additional Large Gyroscope when starting with a Cruiser or Dreadnought. Dreadnoughts now start with a capital impulse drive instead of a Heavy Mk 2. Additional reactors were also added to support the new gear.

  • Fixed trading bonuses allowing for infinite money gains.

  • Fixed 'Latheos, The Mad Engineer' explosion radius bonus showing up on beam weapon tooltips.

  • Fixed armor penetration being less effective against 400+ armor than intended.

  • 'Armor piercing' modifier now reduces damage by 6.5% instead of 7%, per instance.

  • Added diminishing returns to 'sensor amplifier' stacking.

  • Replaced 'Tactician' seat on the Scourge with 'Staff'.

Follow up fixes (2.0.7c)
  • Ship hangars now focus on repairing 1 ship at a time instead of dividing between all of them.

  • Increased supervisor 'hangar repair bonus' base value from 5 HP/s to 8 HP/s.

  • Fixed drone bays not adding extra cargo space for drone parts, when stacked.

  • Fixed repair drones not getting all damage bonuses from the ship.

  • Fixed fleet ships not canceling a docking order after emergency warping, preventing other ships to dock for repairs.

Windows Star Valor Content Depot 833361
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