Hola Capos! The Playtest for the Fight & Stash Update is LIVE! ːcartel_loveː
THE CODE FOR THE STEAM PLAYTEST IS: WeaponsAndCache2023
The Playtest Branch is called: playtest_combat
ːcartel_nothing_personalː IMPORTANT:
- Full translations are not available, please play in English.
- We strongly encourage you to make a reserved copy of your Cartel Tycoon save files before entering the playtest! We don't want you to lose progress! (Your save files should be located here:
C: \ Users <your computer> \ AppData \ Local \ CartelTycoon \ Saved) - We encourage you to play in the Sandbox Mode, because the playtest wasn't tested in Survival and Story Modes!
Changes made since the first Playtest:
Combat changes
UI - Made a lot of changes to the Combat UI. Now it will be much easier to follow the combat and be prepared for any upcoming debuffs and changes.
- Added additional UI to the buildings that can be used for healing injured Lieutenants.
- Added additional UI to the buildings that can be used to speed up Endurance regaining.
Endurance - Now Endurance depletes a bit faster, and it takes a bit longer to replenish it.
- Endurance will regenerate faster in any of your Residences, Hotels or city buildings with special loyalty events such as the Church or Charitable Foundation.
Endurance Debuffs - Now Debuffs like Power Loss and Injury won’t trigger before Endurance is very low.
- There’s also a smaller chance of the debuffs happening.
- The Arrest has been removed from the list of potential Endurance debuffs.
Abilities - Reworked multiple abilities according to your feedback
- Updated and improved descriptions for all of the new abilities.
- Renamed Supported Attack**. It’s now called “Suppressive Fire” and you no longer get any additional debuffs (Power Loss, Endurance depletion, higher Injury chance) for using it.
- Drastically decreased the number of Lieutenants with the 'Chicken” Ability. There’s also a smaller chance of the ability triggering.
Weapons - Decreased the speed with which Weapons are depleted during Combat.
- Additional Weapons UI on the Combat Progress Bar - now you can easily see how many weapons you have in a fight!
- Made Weapons profitable to sell, added more price fluctuations for Weapons on the Market.
Caches
- Added another type of Cache on Tier 1 of Research Tree. It’s available from the start without the need for additional Research on the default settings.
- Updated sizes of all the Caches (without upgrades):
T1 - 45.000 $
T2 - 250.000 $
T3 - 700.000 $
Changed depots in playtest_combat branch