There is a lot to unload here. I wanted to wait until there was even more but at some point the refinements were at a tipping point that I just didn't want known flaws out there in the wild. So this is two weeks earlier than planned - which just means another one will come in a few weeks.
NEW CONTENT
- added Scenario 11: The Future is Plastic
- added Quickplay Stage 22
- added a new company, Peridot Fabrications, to Quickplay
- added a new music track while playing as Peridot Fabrications
- added Australian Dirt cosmetic option to Quickplay
- added Australian Dirt cosmetic option to Bird Mode
- added a new mouse cursor cosmetic
- added Superior Effluent Red upgrade to the Research Lab
- added a new stat to the Stats menu for Lifetime Plastic Unit production
- added News Flash 18,19,20,21,22,23
- added 1 new Steam Achievement
- added a new window size option to adjust the size of the game window when not in full-screen
VISUALS
- effluent animations on pipes now reflect the directionality of their placement
- adjusted the coloring of the Superior Effluent Blue animation
- dark sky during bad weather now fades in and out at start and end of event
- added a small fade when transferring from a main menu to a stage
- icon pop up on Financial Office at start of the month has a smoother animation
- icon pop up on Trees when Environmental Health bonus occurs has a smoother animation
FEATURES
- overhauled Plastic Manufactory
- Plastic Manufactory description re-worded to be more succinct
- Plastic Manufactory buttons no longer display when in production phase
- Plastic Manufactory now displays how many units of plastic you've made over the total match
CONTROLS
- can now use Right Click or Esc in any of the sub main menus to return to the main menu
- can use the Z key to cycle between pipes in the Pipe hot-bar
OTHER
- dirt type cosmetic is randomly chosen on the main menu
- adjusted the cosmetic dirt type of several scenarios
- increased the hitbox for selecting a mouse cursor in the Extras menu
- set the default window size to 1280x720
- re-ordered settings menu to put similar setting together
- updated the games .ico file
- pipe highlight no longer shows up on pipes that already have Superior Effluents added to them when buying effluents
- fixed a typo in the Tree description
- optimized Snow weather effect
- general optimization and clean up of retired assets and code (the file size went down ~30MB!)
My partner has been finishing her dissertation and I've been coding a lot while she endlessly writes. This patch turned into a whole lot more than a new scenario and company which was going to be the focal point. Some wild optimizations happened behind the scenes, but that translated to so much more tightness on the front-end.
The main piece though, Peridot Fabrications, a science-focused company that excels at plastic manufacturing and effluents! Of course this meant looking at and passing over everything associated with that. So the Plastic Manufactory got tweaked a whole lot. By completing the new scenario you can play as Peridot Fabrications in Quickplay.
There were simply too many refinement bullet points for me to keep holding this patch back. I hope you enjoy! If you are having fun, please leave a review, or make a discussion post. Your feedback really feeds into real change. I appreciate you all, and see you next time!
-Kyle
Changed files in this update