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Update notes via Steam Community

This update brings some big changes to balancing to hopefully make your Gloam matches feel more dynamic, more tense, more fun, and faster!

Gameplay

  • All players now lose life twice as fast as before, however, you also gain a lot more life from winning mini-games and picking up flames from torches and fireplaces! This makes the loss and gain of life a lot more evident to you, the player.

  • We've added a feature to help combat campers! There's now a timer to handicap players that haven't been in a mini-game battle for more than 60 seconds so that they lose life 2 or 3 times faster... hehe, get wrecked ;)

Bug fixes

  • When a room unfreezes, torch and chimney flames respawn after a countdown timer, instead of lighting up immediately. This was never the intended behaviour and caused some streamers to play a match that lasted 45 minutes, wow!

  • The central room should no longer be able to end up frozen when there are only two players left.

  • We have hopefully fixed an issue where character models were not showing up on some phones. If this happens to you, please give us some feedback as this is really hard for us to test, we don't have a million phones lying around!

  • When Android graphics quality is set to low, post-process effects are now turned off in the Lobby too.

Windows Gloam Content Depot 1159961
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