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Update notes via Steam Community

0.18.0


A new update that addresses a ton of playtesting feedback is live for playtesters! This one is a big one, so expect some instability and some bugs.

Most notable updates include a major change to how statuses work in the game, and base defense has been changed dramatically to make it more challenging.

General Game Improvements

- Major Statuses overhaul: most stack-based statuses have been converted back to percentage-based statuses (i.e. Dazed causes 25% less damage to be dealt)
- Statuses overhaul will *hopefully* help with issues like stacking 100+ dazed on enemies, making the game far too easy
- But: stacking statuses can still be done and once you reach 50 stacks of status, you get an increased percentage bonus
- Player HP is fully restored after Merc Killer encounters are completed successfully
- Remove Blockade as a possible node, it's boring
- Add "curated" sets of cards for enemy hands, instead of randomly selecting cards based on weighted random choices
- Overhaul smoked cards (smoke grenade), now affects both player/enemy
- Overhaul base defense:
- Add turns to base defense
- "Waves" of Base Attackers (each round)
- Cards that previously removed Base Attackers now prevent an additional attacker from showing up in the next wave

Game Balance

- Reduce VENOM WISP damage to 30 (from 100) points per round
- If WRATHFUL is active, it replaces Avenger
- Increase enemy power ramp up as player progresses through the sectors
- Buff basic Base Defense utility cards

Cards

- Cannon fodder (very weak base attacker)
- Recon drone (very weak base attacker)

UI Improvements

- Speed up card resolve even more
- Add more information to card tooltips in reward stores, unlocks screen, etc. (still in progress)
- Improve card descriptions

Bug Squashing

- Fix duration of Killing Machine
- Fix for Merc Killers appearing where standard enemies should be in later runs
- Fix Infinite Blood Flux bug where it deals you only enemy cards
- Remove base defenders/attackers from visual list if they are removed by a card resolving
- Revert dev changes to Base Defense deck (Allosaurus)
- Refactor tooltips to (hopefully) fix very rare performance issues on older?/underpowered? machines (still unable to reproduce this bug myself)
- Performance improvements to draggable cards to avoid any other rare bugs (one other card dragging bug I can't reproduce)
- Fix Frag Grenade card description
- Fix bug where card overlay (darkened) was enabled for unlocked cards
- Fix broken unlock count on start screen
Windows 64-bitEnglish Depot 1827641
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macOS 64-bitEnglish Depot 1827642
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