New Skill
- Steel Defense (Magic, for all classes, reduces damage taken by stacks by 2% for a maximum of 6 stacks).
New statistics
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X% chance to cast “rapid heal” on you when you deal fire damage.
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X% chance to cast “Absorption Shield” on you when you deal cold damage.
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X% chance to cast “Lightning Bolt” on your enemy when you deal lightning damage.
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X% chance to cast "Ninja" on you when you deal physical damage.
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X% chance to cast “Mana Control” on you when dealing chaos damage.
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You have X% chance to kill enemies (non-bosses) that have less than 20% health when you deal poison damage.
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X% chance to cast "Ninja" when you are 10 yards away.
New Items
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Classic healing and mana potion (returns 50% of the total).
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Large potion of healing and mana (recovers 80% of the total).
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5 elixirs and recipe that give improvements in combat for 1 hour, not cumulative with other foods.
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10 meals that give combat boosts for 1 hour, not stackable with other foods.
Improvement
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Added information on how to create runic words in the section “Gems and runic words” (formerly “Gems”).
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Added information when clicking on classes that cannot be learned, it will be marked directly.
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Updated tutorials with some new improvements, especially how to create runic words. New contents and quests for the runic words will arrive later on the prologue and the pillars of letters on the version in early access.
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Description: Instead of saying “Fire damage has a 10% chance to apply a damage over time skill” the skill will show the skill directly in question (Fire = burn for example).
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Description: Instead of saying "Lightning damage has a 10% chance to apply a debuff skill" the skill will name the skill. (Lightning = electrocution for example).
Balancing on player evolution
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The lives and bonus attacks of monsters increase the level of difficulty have been completely revised, allowing a smoother progression at the beginning, with almost identical level 150 content.
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Achievements grant experience based on the player's level.
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Increased monster aggro area by 10%.
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Increased aggro loss distance by 50%.
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Decreased fall damage (25 yards to kill the player instead of 20 yards).
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Change how the weight works: Depending on the current weight carried / maximum weight, the player has a bonus in movement speed, which can range from +0% to +25% if it is almost empty. If the player is overweight, he will see his speed decrease gradually, until he reaches -50% movement speed if he has twice his maximum weight.
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Base weight changed from 70 to 50 and weight per point of strength changed from 8 to 6.
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The rank 1 skeleton killer success goes from 40 to 20 monster kills and gives you 3 activation skills (the one that was on the success for the wolves).
Skill balancing
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The resource cost for each level up for skills increases by 10% instead of 17%.
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Summons deal less damage and take into account the player's elemental damage bonuses such as "fire damage bonus".
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The skill “Activate - Shadow and Light” (normal Cleric) has been changed to “Activate - Gradual Resistance” (magic) and increases the chance of activating progressive resistance when blocking, dodging or parrying.
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The following skills are now available for all classes: Power (Fighter), Infinite Block (Warrior), Weakened Armor (Warrior), Shock (Ranger), Ninja (Ranger), Slow (Ranger), Tireless (Thief), Weaken (Mage), Lightning Bolt (Elementalist), Call of the Wild (Cleric), Turret Attack (Pyromancer), Resistance Gradual (Priest), Mana Trance (Wizard), Flash Heal (Mage)
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The following skills gain approximately +20% damage: Shadow Spear (Masochist), Chaotic Strike (Thief), Mighty's Relentlessness (Fighting Mage), Strong Strike (Shaman), Knife Fan (Acrobatic), Poison Parry ( Duelist), Double Strike (Duelist), Warning Strike (Soldier), Destructive Strike (Assassin), Fire Shock (Sniper), Mines gain +20%
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The following skills gain approximately +100% damage: Acid Blade (Chaos Manipulator), Brambles (Forester), Mind Shock (Bard), Timed Mine (Poacher)
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Double Strike (duelist): mana cost -20%.
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Acid Blade (Chaos Manipulator) at a base 10 mana cost.
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All mines have added categories (which can increase damage): “Power” and “AoE damage”.
Equipment balancing
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The epic chest power “When you activate shadow and light you gain absorption shield” has been replaced by a rare+ chest power: “You have X% (8/12/16) chance to activate absorption shield when you inflict cold damage”.
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Magic weapon +11% damage.
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Rare weapon +22% damage.
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Epic weapon +33% damage.
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Legendary weapon +40% damage.
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The “infinite stamina” boot power is only available for epic boots.
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The power on boots “Urgent shield” (activates shield of the weak when your life is less than 20%) is available in rare rarity instead of legendary.
Various balancing
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Talent 2646 (Fireball Explosion) now only has 1 point max instead of 4.
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The gold cost of guild buildings has been reduced by approximately 60% globally.
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Weak Mana Potion and Weak Life Potion gain 20% instead of 40%.
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Honey pots give an improvement for 1 hour: +10% experience gain.
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Simple and large meals give buffs, generally +X% damage, -X% damage taken, +X% movement speed and large meals also give +X% experience gain.
bug fix
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The leveling up on “Lightning Shadow” (Assassin) is correctly taken into account.
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Leveling up on “Gradual Light and Shadow” (cleric) is correctly taken into account.
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Stat changes no longer affect “magic power” on staves and wands as well as “bonus movement speed” on boots.
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Item auto-selling still responds correctly to changes.
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The “shadow and light” skill works correctly.
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Added description on skill “Weapon Focus - Spellbook”.
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Activation - Progressive power works correctly.
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Statistic "classic attack damage bonus" and "scream damage bonus" are correctly calculated.
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Skills that have stats that increase their damage are correctly calculated (e.g. mine mana which is increased by 10% of the player's total amount of mana).
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Items that are sent from the chest to the inventory correctly keep their number and are no longer set to 1.
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When the player creates a new character, the guild and the chest are loaded correctly.
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Skills that use ground blades can be used correctly.
Changed files in this update