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Update notes via Steam Community
  • Initial Object Operationality

  • Don't release assets after loading to allow re-use in event scenes

  • Remove leftover logging of Asset Controller

  • Fix Performer / Visitor Spawning

  • Split up content into separate bundles

  • Ensure visitor capacity is set on Event Setup Menu load

  • Migrate Performance Reporting to be based on Unity Analytics

  • Chore: Update workspace configuration

  • Refactor State Serialization

  • Add LoadPhase to GameController

  • Update .gitlab-ci.yml file

  • Feature: Initial Steamworks.net implementation

  • Add FeatureFlags to allow functionality to be enabled / disabled on the fly

  • Use different arrival distance for in-between and final target waypoints

  • Update Main UI tool / statusbar to make better use of screen space

  • Add Weather SoundFX

  • Networks

  • Systems cleanup

  • Nav: Slowdown when approaching target, by not including simulation speed in movement calculation. Could still in theory allow overshooting.

  • Init Character Needs relative to current SimulationTime

  • Disable InfoOverlays on start

  • Store set construction priority for objects

  • Crowding Calculation & Visualisation

  • Reduce maximum number of NavMesh Queries run per frame

  • Remove no longer needed log

  • Add Wrapper Create methods, split up BaseCharacterWrapper into partials

  • Also move character entity creation over to wrappers, with temporary group instantation system running on main

  • Move Object Entity Creation and Destruction from ObjectSpawnSystem to Object Entity Wrappers

Note: Some minor issues have been found with enabling / disabling experimental features, we're working on a fix for this we hope to release soon.

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