Attention soldiers,
we're going to update the game today, expect server downtime between 12:00 - 15:00 CEST.
We are bringing the VFX Update with this release! Check our website for more information.
0.9.7.102 Changelog
Game
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Added: Free Roam Building Composition direction indicator
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Changed: Optimized colliders on Sandbag_01_bunker
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Changed: Free Roam Building - New implementation of the ranks limitation
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Tweaked: Tripod prefabs + compositions which uses them. Also assigned correct anim graphs to tripods and tweaked compartment accessibility
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Fixed: Quick regenerating navmesh tiles could lead to incorrect final result
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Fixed: Make log-scopes infinite recursion bulletproof.
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Fixed: Closing stream not having prio record added when it's last frame was ACKed
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Fixed: Free Roam Building - It's not possible to place composition into the water. A more precise placement check added
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Fixed: Null pointer to instance in SetAIWaypoint function
Modding - Enfusion Blender Tools
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Added: Automatically register & import TXA files upon export
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Added: Support for importing structures prefabs to blender.
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Fixed: Bug with importing materials that has space in a path
Modding - General
- Added: Version of MpTest world without game mode and any other prefabs which can be used by the community to test their custom game modes
VFX Update
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Added: Particle FX light
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Added: Particles - possibility to disable collision until certain distance
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Added: Weapon case 3d particles
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Added: 3D vehicle debris and explosions
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Added: Light into explosion
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Added: Lights into flash
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Added: SCR_ParticleEmitter - CreateOriented(), CreateAsChildOriented() and CreateOrientedEx() methods
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Added: Collision-enabled particle interaction layer settings
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Added: Case for 762x39PS, tweaked material
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Changed: Metal bullet casing impacts, generic attenuation curves
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Changed: Better particle FX collisions
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Tweaked: SCR_ParticleEmitter - deperecated CreateWithTransformAsChild(), CreateWithTransformAsChildEx() and CreateAsChildEx() methods
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Tweaked: Default values for particle material/prefab.
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Tweaked: Particle editor - new emitter is always created with the default material/prefab
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Tweaked: Disabled lens flares for particle lights
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Tweaked: Firearms particles
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Tweaked: Polish of muzzle smokes
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Tweaked: Particle FX - ConeAngleMinDist and ConeAngleRndRange
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Fixed: Instability/oscillation/drifting of nearly static particles, sliding particles (oscillation and speed issues), adds more options for controlling bounce direction and sliding friction
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Fixed: Disabled some invalid combinations of particle settings Collisions for local-space-simulation particles, local-space for prefab particles (the option is unavailable in the editor, but it was loaded and used anyway)
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Fixed: Particle FX - random emit angle distribution for ConeAngle.x < 360
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Fixed: Particle FX - emit cone visualization for ConeAngle.x < 360
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Removed: PI division for diffuse lighting
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Removed: Casings on vehicle roof impact bank
Stability
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Fixed: Linux DS crash on bleeding particle FX
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Fixed: Crash in font rendering
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Fixed: Render Crash - Loading GM save with character holding RHS AN/PRC-152 radio
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Fixed: Crash while loading configs when lot of mods were enabled
Render
- Fixed: Flickering shadows
Workshop
- Fixed: Loading of offline available addons, corrupted addons shouldn't prevent the game from starting
Changed files in this update