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Update notes via Steam Community

Attention soldiers,

we're going to update the game today, expect server downtime between 12:00 - 15:00 CEST.
We are bringing the VFX Update with this release! Check our website for more information.

0.9.7.102 Changelog

Game

  • Added: Free Roam Building Composition direction indicator

  • Changed: Optimized colliders on Sandbag_01_bunker

  • Changed: Free Roam Building - New implementation of the ranks limitation

  • Tweaked: Tripod prefabs + compositions which uses them. Also assigned correct anim graphs to tripods and tweaked compartment accessibility

  • Fixed: Quick regenerating navmesh tiles could lead to incorrect final result

  • Fixed: Make log-scopes infinite recursion bulletproof.

  • Fixed: Closing stream not having prio record added when it's last frame was ACKed

  • Fixed: Free Roam Building - It's not possible to place composition into the water. A more precise placement check added

  • Fixed: Null pointer to instance in SetAIWaypoint function

Modding - Enfusion Blender Tools

  • Added: Automatically register & import TXA files upon export

  • Added: Support for importing structures prefabs to blender.

  • Fixed: Bug with importing materials that has space in a path

Modding - General

  • Added: Version of MpTest world without game mode and any other prefabs which can be used by the community to test their custom game modes

VFX Update

  • Added: Particle FX light

  • Added: Particles - possibility to disable collision until certain distance

  • Added: Weapon case 3d particles

  • Added: 3D vehicle debris and explosions

  • Added: Light into explosion

  • Added: Lights into flash

  • Added: SCR_ParticleEmitter - CreateOriented(), CreateAsChildOriented() and CreateOrientedEx() methods

  • Added: Collision-enabled particle interaction layer settings

  • Added: Case for 762x39PS, tweaked material

  • Changed: Metal bullet casing impacts, generic attenuation curves

  • Changed: Better particle FX collisions

  • Tweaked: SCR_ParticleEmitter - deperecated CreateWithTransformAsChild(), CreateWithTransformAsChildEx() and CreateAsChildEx() methods

  • Tweaked: Default values for particle material/prefab.

  • Tweaked: Particle editor - new emitter is always created with the default material/prefab

  • Tweaked: Disabled lens flares for particle lights

  • Tweaked: Firearms particles

  • Tweaked: Polish of muzzle smokes

  • Tweaked: Particle FX - ConeAngleMinDist and ConeAngleRndRange

  • Fixed: Instability/oscillation/drifting of nearly static particles, sliding particles (oscillation and speed issues), adds more options for controlling bounce direction and sliding friction

  • Fixed: Disabled some invalid combinations of particle settings Collisions for local-space-simulation particles, local-space for prefab particles (the option is unavailable in the editor, but it was loaded and used anyway)

  • Fixed: Particle FX - random emit angle distribution for ConeAngle.x < 360

  • Fixed: Particle FX - emit cone visualization for ConeAngle.x < 360

  • Removed: PI division for diffuse lighting

  • Removed: Casings on vehicle roof impact bank

Stability

  • Fixed: Linux DS crash on bleeding particle FX

  • Fixed: Crash in font rendering

  • Fixed: Render Crash - Loading GM save with character holding RHS AN/PRC-152 radio

  • Fixed: Crash while loading configs when lot of mods were enabled

Render

  • Fixed: Flickering shadows

Workshop

  • Fixed: Loading of offline available addons, corrupted addons shouldn't prevent the game from starting
Windows 64-bit Depot 1874881
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