This thread is dedicated to discussing Dirty Bomb (Dirty Bomb®).
Click here for the update picture
Let's cut to the chase - Ranked Season 1 starts today, and you should get involved. For honor, glory, and the dangly doodad you'll get at the end of it! All the grisly details on Ranked Season 1 and other additions lie ahead...
After test-driving the Ranked Preseason for more than half a year, it's time shit got real - Today we're kicking off Ranked Season 1!
First off, if you qualified for a Preseason Trinket you'll find it in your inventory sometime in the next day or two. Slap it on your Primary and show the world how high you climbed.
Click here for pre-season trinket picture
To get a head start on the season, hit 'Ranked Match' in the Play menu. Remember, you have to be at Level 7 or higher to get stuck in.
When you enter the new season, you'll battle through ten placement matches to determine your starting Rank.
Your placement is affected by where you ended up in the Preseason, but if you're fresh to Ranked these ten games will be the proverbial sorting hat for where you begin.
Click here for rank progression guide
We've ditched the oft-confused numbering system from Pre-Season, and lovingly named the Ranks within each league from Recruit to Master. Icons have also been given a facelift to separate them further from each other.
Click here for player count graph
The chance to claw your way up through the unwashed masses, emerging in the golden glow of sweet, sweet victory...
Also, a healthy 50% Credit Bonus that's applied to your Credit total at the end of every match (as of January's Fine Tuning Update).
On top of that, you'll be rewarded an exclusive Season 1 Trinket for the highest Rank you attain during the Season when it wraps up. Moving down a Rank won't cost you the higher Rank Trinket, so don't be afraid to fight your way back to the top!
Click here for Season 1 rewards picture
Alright, time to prove your mettle - Get in there and start raising your Rank!
We're reducing the amount of Objective progress information freely given to the opposition, with the aim of encouraging more tactical play
These changes have been made to better allow more tactical play without players giving away their position so easily. For example, players could previously hide behind walls and wait to see a C4 disarm progress before popping out to kill the vulnerable defusing player. Now they'll need to keep eyes on the C4 at all times or else risk the sneaky defuse.
Updated Trade In to allow players to use Loadout Cards for the same Merc
Hey SteamDB, wanna support images through markdown? :)))))
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