This thread is dedicated to discussing Kerbal Space Program.
In my opinion, the current price for KSP is absurdly high. Not because I live in a third-world country (Brazil) where the US Dolar is expensive (atm $1 = R$3.49).
The current price (if I'm not wrong about this), is $39.99. That is absurdly high. Now, let's compare it to a bigger game in a different genre.
Rust is an indie (if you can call Facepunch an indie game studio) open world sandbox game. Rust has much more to offer than KSP in its most recent version 1.0.4. Rust has more features. Rust costs $14.99.
Kerbal Space Program is an indie sandbox space simulation game. KSP lacks some cool features. KSP costs $39.99.
If Squad wants KSP to grow, to be played by more gamers, they should really lower the price. KSP's price is almost three times Rust's.
Anyways, that is just my opinion. Tell me what you think about KSP's current price tag.
Since you laid it out like that , i would like to add something.
They should change the prices accordingly to players count so if you look at CS:GO (14 euro -> 500k users concurrent daily or so) and then look at CoD (60 euro -> 30-50k users concurrent daily or so) they should lower their price by a lot, I dont even know how to do the math for that but it should be dirt cheap you know.
inb4 people look up numbers for players count etc etc those are fictional guesswork numbers as this was intended to be sarcastic, i hope the sarcasme got through.
Ofcourse all that said also means all games with 0 player count should be free, why ? because why not?? it is not like anyone is going to play their game anyway, right??
Cs go should cost 39 euro
Yeah, it may seem like an investment. But if you play for enough hours. I am sure that it will be worth every cent.
I paid 0.14p per hour played, and that's at full price (pretty sure I got it in a sale). There's only a few games that beat that: XCOM:EU, Civ 5, and Skyrim. In terms of enjoyment, KSP is my most economical purchase. And the continual updates make it worth it - there has been no paid DLC.
1304 hours played right here (not counting my pre-Steam KSP career). That's 3 cents an hour. How do you figure that's absurdly high?
I purchased the game back in 0.17 for a solid $10 or so. I've watched this game grow and snowball over the last 3 or 4 years, and let me tell you something. When I bought the game, there was diddly in it. There were a few basic parts, like a couple engines, a few fuel tanks, a single pod, etc. I think all we had was a basic, maneuver node-less map and a single moon, no other planets, nothing, but this game was Early Access. This was before it was on Steam; Kerbal was a relatively unknown indie-dev startup made by a company who did lights and sounds for concerts and stuff like that. As more people started to buy the game, they developed more and more and it slowly became better, and as they deserved, rose in price. I have well over 600 hours in Kerbal. If I I accounted for the price it is now, I'd be paying about 13 cents (US) an hour, which is amazing for something as big and great as Kerbal. The game really deserves the price, as you get many more hours out of Kerbal than you do Rust. Comparing the two price-wise is like saying The Magic Treehouse is $10 but the War and Peace hardcover is $60, why is War and Peace so overpriced for a book? Rust and Kerbal don't compare.
Sorry. KSP Not much to offer?
I must wrote myself the whole Physics Engine and those parts for the ship. Yikes I'm now a #1 programmer
But apparently Universal Sandbox 2 (I fully recommend it ) is also not for you.
Taste on games differ for people, so I would say just accept it
Look at Don't Starve, how much content and how cheap it is and very few bugs. KSP high price, full of bugs after years. I will not buy it...
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