Skip to content

Start typing to see game suggestions. This only suggests apps that are available on the store.

Click anywhere outside the search field to close this popup.

Valve at GDC 2015: Physics talks

It is the second day of talks at the Game Developer Conference in San Francisco today, but the first day of talks by Valve employees.

Share
This blog post is no longer being actively updated.

It is the second day of talks at the Game Developer Conference in San Francisco today, but the first day of talks by Valve employees.

11:15am-12:15pm: Physics for Game Programmers: Robust Contact Creation for Physics Simulation by Dirk Gregorius (Ended)

3:00pm-4:00pm: Physics for Game Programmers: Physics Optimization Strategies by Sergiy Migdalskiy (Right now)

We don't have a person on the ground today so liveblogs will consist out of information that comes in through third-parties (Social media, forums, etc.) just like our Steam Dev Days liveblogs early 2014.

Keep in mind that we're not expecting much Valve news today, but there might be some interesting stuff in the talks that we'll post.

If you have any feedback regarding our reporting or our new live commenting system, drop us a note on Twitter.

Have feedback on this post? Let @SteamDB know on Twitter.

Previous updates (oldest first)

As today probably isn't going to be very interesting, we decided to build a live commenting system from scratch and are testing it for the first time in production right now.

19:15 UTC ·

The first talk "Physics for Game Programmers: Robust Contact Creation for Physics Simulation" by Valve's Dirk Gregorius should have started now.

19:25 UTC ·
19:42 UTC ·

Just like Dirk's GDC 2014 talk this one is pretty technical so far, not much stuff to liveblog about!

20:16 UTC ·
20:18 UTC ·

That's it for the first talk. When/if slides pop up we'll be sure to post them, but apparently nothing especially interesting for us normal folks was discussed. All highly specific developer physics stuff that isn't interesting enough for people to tweet about to the general public. If last year was an indication the next talk should be more interesting.

23:00 UTC ·

Sergiy Migdalskiy's talk about "Physics for Game Programmers: Physics Optimization Strategies" should have started by now. Let's hope this talk is more talked about on Twitter than the previous one!

Please keep in mind that this is a developer conference, don't expect any announcements.

23:11 UTC ·

While we wait for more (or any) information, check out ValveTime's spotlight on Rubikon (Valve's physics engine) which both Dirk Gregorius and Sergiy Migdalskiy work on.

23:47 UTC ·
23:58 UTC ·
00:09 UTC ·

We're going to focus on the stuff Valve just announced in the press release. Keep an eye on this post for the latest. This ends the liveblog of Valve's physics talks. If they talked about anything interesting we'll highlight it later.

And the universe was born…
SteamDB has been running ad-free since 2012.
Find out how you can contribute.