It is the second day of talks at the Game Developer Conference in San Francisco today, but the first day of talks by Valve employees.
11:15am-12:15pm: Physics for Game Programmers: Robust Contact Creation for Physics Simulation by Dirk Gregorius (Ended)
3:00pm-4:00pm: Physics for Game Programmers: Physics Optimization Strategies by Sergiy Migdalskiy (Right now)
We don't have a person on the ground today so liveblogs will consist out of information that comes in through third-parties (Social media, forums, etc.) just like our Steam Dev Days liveblogs early 2014.
Keep in mind that we're not expecting much Valve news today, but there might be some interesting stuff in the talks that we'll post.
If you have any feedback regarding our reporting or our new live commenting system, drop us a note on Twitter.
Previous updates (oldest first)